Posts

Mesa GLSL i965 inaccurate pow(x) function (pre 12.1 versions)

Optimising a GLSL shader (notes)

FP64 and OpenGL glsl

Intel GPU sin/cos accuracy

XRender Debugging and Programming

Parsing comma/space separated values in C++

X11 Debugging Notes

Nightly Builds

Automatically selecting NVIDIA / AMD GPU on a Laptop

Integrating OpenGL and QtPainter

OpenGL Debugging